Yesterday, Excalibur Publishing announced the Water Park Tycoon release date is May 23rd for Windows PC users. The new water park management simulator game is similar to the popular RollerCoaster Tycoon series in that players must construct a pools and water slides to please their park guests. The game is being developed by German company Astragon, known for their other simulator games like Street Cleaning Simulator. RCT1 and 2 fans will be pleased to see it uses isometric style graphics like their favorite games.
In Water Park Tycoon, you’ll be able to build kiddie and adult pools, build slides, restaurants, shops, and showers. You’ll need to hire a staff of lifeguards, mechanics, and cleaners. Above all you’ll need to monitor your guest’s reactions on how well they like your park in order to keep them happy.
Check out the trailer below to get a glimpse of Water Park Tycoon in action:
On to see some of the gameplay check this out:
Please remember, Water Park Tycoon is not associated with Atari, Frontier, or the RCT franchise. They are most likely calling it Water Park Tycoon rather than Water Park Simulator due to the popularity of RCT and other Tycoon series. Will you play Water Park Tycoon until RCT4 PC is released?
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RollerCoaster Tycoon 4 Mobile was released three weeks ago and Atari/RollerCoaster Tycoon recently responded to all the feedback they’ve been getting, including addressing all the negative reviews. They also shed some light on future plans for the RCT series. In a post on Facebook they said more than one million game sessions of RCT4 Mobile have been played, which is quite shocking considering all the negative reviews. Many fans are upset that RCT4 is not a PC game. The good news is that anew premium PC game is in production, for release in winter 2014 (most likely December but I wouldn’t be surprised to see it slip into 2015). A website and forums will be launched soon where everyone will be able to directly engage with the RCT Team for this game.
One of the biggest complaints of RCT4M is all the micro-transactions. Believe it or not, you can play the whole game through without buying any coins or tickets. Still, they are reducing prices over the next few weeks to better balance the game. If you’ve discovered any bugs in the game please post details of your bug occurrences on the Atari support page (http://bit.ly/1ja2u9K) so they can get it fixed as soon as possible. The other good news is the wait time for building construction: they are shortening all construction and building timers. It’s great to hear the game is being improved but it’s still not up to the level we all expect it to be. The Android version will be available early Summer 2014.
And that’s not all! Other attractions and features coming soon include a flyover plane where you can launch a plane that flies over a friend’s park with a customized message. You will also be able to use the plane to hype your park and spread the news about your latest attractions. As an added bonus, all of your buildings will produce more coins when the plane is launched in your park. Atari also promises more attractions and more Levels. New rides and attractions will be a Stadium, Flying Jumbo Ride, Gold Rush Mine and more. Again, nice to see they are making additions to the game but it’s not the areas that need the most improvement. The core of RollerCoaster Tycoon is about building realistic roller coasters!
What do you think about all the new additions to RCT4M?
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RollerCoaster Tycoon 4 Mobile was recently released for iOS devices. The $2.99 app from Atari also includes in app purchases. See a video of RCT4M gameplay here. A bit about the game first: Red Tickets are the premium currency. You need these to buy fancier rides, speed up things etc. you do earn 1 per level up and from completing goals. Each device will be assigned a code that can be used to add friends, which allows you to send and receive up to five tickets per day.
- Very simplified version of Rollercoaster Tycoon.
- Guests do not seem to follow paths, wandering around under the coasters etc. they come into the park from neighboring land instead of the main gate.
- Building coasters is simplified and has less options. It is so casual that you can push the Complete button and the game will connect your track to the gate.
- This is your typical casual freemium game….
- There are no staff to manage, no chain lift speeds to adjust, no individual prices to set.
- It’s just a generic build, wait, repeat ‘game’
- You cannot style any of the shops or flat rides, it’s simply place down and that’s it.
The good news is there is a separate PC game in development due for release later this fall. Hopefully it’s drastically different. No news on when RCT4M will be available on Android devices. Have you played it yet? If not, do you plan on buying RCT4M?
The game has a code system that allows you to redeem certain rides. For those of you who actually buy it, here are two that you can use:
- xoxoxo: Haunted House
- wheee: Loopy Loops
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RCT4 Mobile was released today for $2.99 and is Compatible with iPhone, iPad, and iPod touch. In app purchases include a pack of 10,000 Coins for $0.99 and a pack of 55,000 Coins$4.99.
To get a taste of what the game has to offer watch this twenty minute video of playing the actual game:
Get RollerCoaster Tycoon 4 Mobile now from the App store. Stay tuned for our full review round up post. If you’ve downloaded it already, what are your thoughts?
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After seeming like it would never happen RollerCoaster Tycoon 4 was officially announced by Atari. However, it’s not the game we hoped it would be. Although it’s based on the beloved RollerCoaster Tycoon franchise, RollerCoaster Tycoon 4 Mobile will initially only be available on iPhone, iPad and iPod touch devices. Below is the first official RCT4 Mobile trailer:
The description is “Create and share the coolest amusement park of your dreams and construct incredible roller coasters to keep your visitors excited. Build the best park, unlock new materials, and exchange roller coaster blueprints with friends to become the ultimate RollerCoaster Tycoon.”
Sounds like fun but let’s look closer. Here’s a screenshot from RCT4M:
The tickets cost real world money meaning you have to pay to add a loop to your roller coaster. Yes, sadly it looks as though they are making one of the most basic and iconic aspects of the entire RCT series and limiting it behind a paywall. I’d say you’re still better off buying RCT2 Triple Thrill Pack (instant download) from Amazon.
RCT4 PC Version Coming Fall 2014?
RollerCoaster Tycoon is back and it’s coming to mobile (first)! Atari tells us to rest assured, there is a PC experience in production now for release in Fall 2014. This is just the first step in bringing the series back to its fans this year. The question remains to be answered if this is the same or similar to the mobile version or something entirely different. Most fans are hoping it is the true RCT4 they have been dreaming of for years. Stay tuned for more updates!
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Has the next installment of the popular RollerCoaster Tycoon series just been announced under our noses? Last month, the official RollerCoaster Tycoon Facebook page came alive for the first time since 2012. Then, on March 11th they posted “A wild thrill ride awaits! #RCT4M.” That in itself was surprising but what happened next was even more so. Earlier today they updated the page’s cover photo. While similar to past RCT games, the screenshot is of something entirely new! This screenshot combined with the past status update has us believing that RollerCoaster Tycoon 4 Mobile will be announced soon.
The cover photo could really be the first screenshot from RCT4 Mobile. The image is of a theme park called DreamLand. While other games are focusing more on realism and customization, the main focus of RCT4 Mobile looks like it’s going to be center on fun and be more game-y than the others. The coaster building will more than likely be the exact same as in RCT1 and 2. Follow our Facebook page to know immediately about any updates.
While it’s not the RCT4 we were hoping for it’s better than nothing for RCT fans. With heavy competition from Theme Park Studio and NoLimits 2, maybe it’s better for the RCT franchise to head in a different direction? What are your thoughts on a RollerCoaster Tycoon game for mobile devices?
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On February 28th, the official RollerCoaster Tycoon Facebook page posted this status update:
“Are you the next RollerCoaster Tycoon?”
This was surprising because the Facebook page had not been updated since December 2012! Many fans immediately assumed this is news and a sign that RCT4 may finally come out. We know Atari is bankrupt and no one has bought the franchise yet so this leads me to believe that this is not about RCT4 and is much more likely pointing towards a RCT1 or RCT2 release on tablet devices that Chris Sawyer hinted about earlier. What are your thoughts?
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The Theme Park Studio Early Release version is not available to download on Steam (the Kickstarter backers were emailed a key from Pantera. You have to create a Steam account, download Steam, then go to Games>Enter a Product key to access Theme Park Studio). While the game is still in the very early stages of development (and not much of a game at all at this point) it’s easy to see the power and potential of it as they add more and more features. Below are a few screenshots from pre-built parks you can load and play with.
RCT versus Theme Park Studio
So the question everyone wants to know is how does Theme Park Studio compare to RollerCoaster Tycoon? The biggest difference is the customization in TPS is off the charts and way above and beyond RCT. A good example of this is the path builder. You use paths to link rides and attractions in your theme park and they can be built as plain roads or ornate pathways with rails, lights and more. In RCT, paths were pretty limited. You could only build in squares. With TPS, virtually anything is possible. Each path segment has its own terrain binding mode which causes hills to be flattened to let a path pass through, or causes hills higher than the path to flatten and terrain beneath the path to rise and support the path. Toggle on or off parts of the road, including the roadbed, the left fence, the right
fence and the sidewalks. You can auto generate objects to automatically be placed at intervals on or alongside your paths. The amount of options is astounding and the ability to make a lot of things all at once will be a big timer saver compared with placing everything one at a time like in RCT.
I can’t wait to see more from TPS in the future. What do you think of the game so far?
Theme Park Studio Keyboard Shortcuts
W / Up Arrow: Move Forward
A / Left Arrow: Move Left
S / Down Arrow: Move Backward
D / Right Arrow: Move Right
Shift + W: Raise Elevation
Shift + S: Lower Elevation
Q : Rotate Counter-clockwise
E : Rotate Clockwise
Shift + Q : Rotate Upward
Shift + E : Rotate Downward
X / + : Zoom In
Z / - : Zoom Out
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The Theme Park Studio release date has been announced as February 10th, 2014. At least, the early BETA version of the game that is. The latest update says Theme Park Studio is still in development and is actually going to be released in stages starting in February. What does this mean? The coaster construction module is only 60 percent complete and will be released in a future stage. The developers urge you to only purchase at this point if you are interested in being involved in the ongoing development of this exciting project. This includes testing, debugging, and supplying new feature requests. Theme Park Studio is all about creating a community based project and this first release basically allows us fans to get started designing parks, creating custom assets, and importing/sharing custom scenery.
How will all this be accomplished? Valve will be carrying Theme Park Studio on Steam! Not only will this make the Beta program a very streamlined process, but it will allow additional features to be added at a later date to expand the product. A full development road map has been outlined on the Early Access page. Here is the link:
Via their Kickstarter they also announced they are creating a professional version and are honored to announce that the Theme Park Studio Professional Edition is scheduled for use in 2014 by Intamin Amusement Rides to showcase their newest coaster designs. There is amazing potential for Theme Park Studio and I am looking forward to what could be the ultimate theme park simulator.
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A reader recently informed me about a project under construction that is very interesting. It’s called FreeRCT, a free and open source theme park simulation game inspired by our beloved Roller Coaster Tycoon franchise. FreeRCT is being written in the C++ programming language. Judging by the entries on their blog, this project has actually been in development since 2011. The ultimate foal is to capture the look, feel and gameplay of the popular games RollerCoaster Tycoon 1 and 2.
The latest video, posted below, shows the building of a small roller coaster, followed by a moving coaster car (at fixed speed, and not rotating along with the tracks).
You can learn more at http://www.freerct.org/.