RollerCoaster Tycoon World Frequently Asked Questions
A lot of RollerCoaster Tycoon fans have been asking the same questions about the upcoming RCTW game for PC due to be released in early 2016. Listed below are answers to some of those common questions. As the game is still under development, this information may be incorrect and is subject to change at any time. Use the comment form below our email us if you have a question to add to the list.
Q: When is the RollerCoaster Tycoon World release date?
A: Early 2016 (Was announced as 12-10-15 but has been pushed back). Update 2/28/16: According to Amazon.com, RollerCoaster Tycoon World will be released on March 30, 2016. Atari has not yet confirmed this date as they are still stating an “early 2016 release.”
Q: Will you be able to know what the guests are thinking in RCTW?
A: Yes, you’ll even be able to read the general park consensus from the parks inhabitants in something called the “Park Pulse,” which will aggregate everyone’s opinion into easily digestible data
Q: Will there be micro-transactions in RCTW?
A: No, there will not. The game will be POP (pay one price).
Q: What themes will be included in RCTW for scenery, etc.?
A: So far we know ‘50s Americana, sci-fi, pirate, and Western themes (as of 9-2-14) and four landscapes: Forest, Canyon, Island, and Science Fiction. Each of the themes has its own mascot with different versions of the characters over the years, which is intended to create a sense of history for players.
Q: How will the coaster builder work?
A: It’s a new, intuitive push/pull/twist interface where the track snaps together.
Q: Will you be able to ride the coasters and rides?
A: Yes, you’ll be able to see both in a 1st- and 3rd-person view.
Q: How will multi-player work?
A: Parks will be broken out into four different sections, each seemingly the size of a regular theme park, and up to four players will be given the opportunity to create their section of the park in tandem.
Q: Will you need to be connected to the internet to play, like SimCity?
A: No, only for multi-player. You will also be able to explore other people’s parks online, and share roller coaster blueprints across the internet.
Q: Will there be VR support for the ride view?
A: All options are on the table for consideration right now. Source.
Q: Can you crash coasters like in previous RCT games?
A: Yes…
Q: Will there be pre-built roller coasters?
A: Yes.
Q: Will you be able to ride your roller coasters?
A: Yes
Q: Will the coasters have more than one station option?
A: Stations will be themed to one of the four main themes.
Q: What are some alternative roller coaster games to play until RCTW is released?
A: See our list of roller coaster games here.
Will rtcw utilize all of your memory ram? Unlike rtc3 which after you did so much with the scenery and rides the game would crash, and lag something chronic at night time esp with the fireworks going off as well, on top of this Q will there be fire works as well?
Thank you
Dave
Hi! Will RCTW be more like RCT1&2 or RCT3? I hope it takes the best elements of both.
Any news on whether or not it will be released on Mac? or via Steam?
How can the release date be early 2015 when it is now late 2015 and it hasn’t been released yet?
Because the page hasn’t been updated until now. Release date has been pushed back to early 2016.
Will the prices in this game be finally realistic? Examle,,, average rollercoaster size use to cost $8000 in rollercoaster 2 or 3. a real rollercoaster would cost maybe a couple million. Please make this right it add alot of fun to it. Also please why do peeps get eventually tired of rides? This never happen on real rollercoasters in the real world. Please inprove that. also peeps used to not want to visit rollercoaster if there are too extreme like a cheat code. Why???? Come on developer’s make this right on the next rollercoaster
You can now pre-order from Amazon and they are saying the release date is March 30! http://amzn.to/1oHAgZC